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[Blog :: Jan - Dec 2013]

Ilidian the robotic dinosaur

Added on 28/01/2014

Meet Ilidian, my robotic dinosaur pet. He is a male Pleo rb, in my opinion one of the most advanced home robotic pets at the moment. He has a lot of touch sensors so he can feel being stroked or hit on various parts of his body, temperature sensors that allow him to feel dizzy when hot or shiver when cold and much more stuff that make him quite life-like.

LED Christmas Tree

Added on 30/11/2013

Build Brighton, a group of people interested in electronics, robots and a lot of other stuff, have created electronic Christmas kits and are running workshops where you can learn how to solder the components together. The kits include a Christmas tree and a snowman badge, both with blinking LEDs.

Blizzard finally gone mad!

Added on 08/11/2013

That's it - the artists and developers at Blizzard have finally gone mad to bring us Heores of the Storm - a game that puts all heroes from your favourite Blizzard games like Starcraft, Wacraft and Diablo together.

Impressions from ECAL 2013

Added on 17/09/2013 :: 2 comments

I recently returned from Taormina, Sicily where I attended the ECAL 2013 conference. It was so amazing that I felt I had to share my experience from it on this blog.

Do you really need a supercomputer?

Added on 25/06/2013 :: 2 comments

So you've decided to use a supercomputer to run your simulations, like Iridis at Southampton Uni. You can just schedule jobs and run them remotely, without having to run them one by one on your machine. Awesome. Well, not always.

Accepted to the ECAL 2013 A-Life conference

Added on 22/06/2013 :: 1 comment

The paper 'Controling Ant-Based Construction' that I recently wrote in cooperation with my supervisor Seth Bullock has now been accepted to the ECAL 2013 conference. The work is about a simulation of 2D ant nest building, where different nest shapes are made...

Stardust Colonies Web Site Is Launched!

Added on 31/05/2013

I have finally launched web site for my strategy game Stardust Colonies. Unlike in most strategy games, you get to control minions who have their job preferences and will behave differently based on what you tell them to do. Also, you don't train units in buildings but clone existing ones, which I think feels more natural to the player...

The 'I Matter' Illusion

Added on 24/02/2013 :: 2 comments

How many times a day do you encounter slogans like 'treat yourself with this and that product' or 'your choice of this and that' or even 'this and that is in this way for your convenience'? The idea that the world is all about you creeps everywhere these days...

A Quest for a Better PC

Added on 16/02/2013

Since Starcraft II : Heart of the Swarm and the new Simcity are soon to be released, I have decided to finally upgrade my PC. I decided to go crazy and ordered the AMD FX 8350 (yes, it's an 8-core processor!) and 16GB RAM to support the madness. Of course getting it running took much more effort that I could have guessed.

[Blog]

Robot swarms in action

Watch e-puck robots collect resources and bring them back to base. While the previous simulation work helped us to learn a lot about the...

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How to compile code for e-puck robots on your computer

Compiling code natively on e-puck robots or cross-compiling on your computer can be very tedious. Luckily, there is a third option:...

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Coding for tomorrow: Why is good code important?

"Why should I care about how my code is written, as long as it works?" I will argue here that well-structured and well-written code not...

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How Coding in Python Might Be Bad For You

7 reasons why coding in Python is like writing a really bad essay and getting away with it

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