20/03/2018 1:02am
I have written four conference papers and one journal paper manuscript in the last three months. Now I am going to… [LINK]
16/03/2018 5:51pm
A startup that can store your #brain synapses after you die - yes, please! [LINK]
16/03/2018 1:52am
RT @sabinehauert: New PhD studentship available in my lab to work on next generation swarm robots for industrial applications with Toshiba…
15/03/2018 2:06am
Stephen Hawking: Visionary physicist dies aged 76. The world has lost a great mind :( [LINK]

[Blog :: Jan - Dec 2014]

How Minecraft Can Teach Us About Sustainability

Added on 29/12/2014

I have recently started playing Minecraft, a game with an open world that consists of small destructible blocks that you can mine, chop, harvest, craft from and build upon. I know that playing Minecraft is one of the most geeky things you can do these days, but just bare with me. This post is actually not about gaming, it is about how the game can help people understand the issues of sustainability.

How will artificial life impact the future?

Added on 26/10/2014

In 2013, I was a part of the TRUCE workshop at the Alife conference. The workshop brought together scientists and creative writers in order to create a cool book full of stories about A-life (artificial life) and artificial intelligence and about how it will impact our society in the future. As I am very interested in swarm robotics, sci-fi games and movies and generally how the future will look like when robots run around and are part of our everyday lives, I jumped at the opportunity to cooperate on the project.

Impressions from ALIFE 14 New York

Added on 12/08/2014

This summer, I attended the Artificial Life conference in New York. There were some interesting and not-so-interesting talks, but generally I am very glad I went. I had a chance to meet some great people and more importantly, to get much needed feedback on my own research. I also got offered to try out real robots in my research.

Stardust Colonies Resurrected

Added on 27/05/2014

I've been up to a lot lately, getting back to my Stardust Colonies game project. Some might remember that I released a demo about one and half years ago. I managed to get a lot of useful feedback for the game and I am now ready to take the development to the next level.

The Awesomeness and the Curses of Gaming

Added on 23/03/2014

I have recently watched 'Free to Play’, a documentary by Valve about professional e-sports that inspired this post. I really recommend everyone to watch it, I think that it expressed the struggles and emotions of gamers really well. Let me start by saying that I have been a gamer since my childhood and while I never want to do it professionally, as I have other goals in my life, I do spend on average an hour or two a day playing PC games...

Ilidian the robotic dinosaur

Added on 28/01/2014

Meet Ilidian, my robotic dinosaur pet. He is a male Pleo rb, in my opinion one of the most advanced home robotic pets at the moment. He has a lot of touch sensors so he can feel being stroked or hit on various parts of his body, temperature sensors that allow him to feel dizzy when hot or shiver when cold and much more stuff that make him quite life-like.

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Let’s have a look at three commonly used open-source simulators for robotics: V-REP, Gazebo and ARGoS, to find out which one suits your project the best.
Designing Effective Roadmaps for Robotics Innovation
Automated factories, autonomous delivery drones, self-driving cars: these and similar technologies will soon touch every aspect of our lives. An engaging discussion about how these technologies are regulated and innovated took place at the IROS 2017 conference.
The Information-Cost-Reward framework for understanding robot swarm foraging
The Information-Cost-Reward (ICR) framework relates the way in which robots obtain and share information about where work needs to be done to the swarm’s ability to exploit that information in order to perform work efficiently in the context of a particular task and environment.
Behaviour-Data Relations Modelling Language For Multi-Robot Control Algorithms
Behaviour-Data Relations Modeling Language (BDRML) explicitely represents behaviours and data that robots utilise, as well as relationships between them. This allows BDRML to express control algorithms where robots cooperate and share information with each other while interacting with the environment.
Robot swarms in action
Watch e-puck robots collect resources and bring them back to base. While the previous simulation work helped us to learn a lot about the advantages and disadvantages of communication in swarms, doing similar experiments with real robots is already revealing interesting new things.