[Blog :: Jan - Dec 2015]

How I Upgraded My Skateboard to Cyberpunk

Added on 25/10/2015

Yes, I’ve been learning skateboarding. Since I think LEDs are cool on everything, I thought why not put my electronics skills to use and make under-body lighting for my skateboard?

Lots of Robots at IROS in Germany

Robots Neural networks AI Added on 05/10/2015 :: 2 comments

I have just returned from the IROS conference that took place in Hamburg, Germany. The conference name stands for Intelligent Robots and Systems and it was a huge event full of talks and exhibitions about robotics. While the atmosphere was very professional, the spirit of Oktoberfest, a traditional German celebration of beer and German culture that happens between September and October, managed to blend in very well.

Have I Met an Android?

Robots Games AI Added on 17/09/2015

I was browsing game discussion forums on Steam and came across a post that did not make much sense. Have I talked to an AI?

Top 5 Things I Wish I Knew When I Started a PhD

Added on 06/05/2015

In a short moment self-reflection, I made a list of the five most important things that doing research with a lot of data has taught me. And I learned the hard way - wasting a lot of time and energy re-doing things instead of being smart about it at the beginning. Note to self: I should read this once a year or so.

The Hive Mind in Southampton

Robots Multi-agent systems Games AI Added on 16/03/2015

I had the privilege to present The Hive Mind, my new sci-fi puzzle game about insect-inspired construction with robots, at the University of Southampton Science and Engineering day last weekend. A lot of people came to play it and it was great to watch how they interacted with it - kids were often better at the game than their parents!

pyCreeper

The main purpose of pyCreeper is to wrap tens of lines of python code, required to produce graphs that look good for a publication, into functions. It takes away your need to understand various quirks of matplotlib and gives you back ready-to-use and well-documented code.

Novelty detection with robots using the Grow-When-Required Neural Network

The Grow-When-Required Neural Network implementation in simulated robot experiments using the ARGoS robot simulator.

Fast Data Analysis Using C++ and Python

C++ code that processes data and makes it available to Python, significantly improving the execution speed.

Designing Robot Swarms

This project looks at the challenges involved in modeling, understanding and designing of multi-robot systems.

Robustness in Foraging E-puck Swarms Through Recruitment

Swarms of five e-puck robots are used in a semi-virtual environment, facilitated by the VICON positioning system. Recruitment can make swarms more robust to noise in robot global positioning data.