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[Stardust Colonies]

Games C++ AI Added on 27/05/2012

Alien farm has officially become Stardust Colonies, after a game name poll I did on Facebook some time ago. The web site will launch soon so that people can read more about the game and join alpha testing.

For now, I am busy reconstructing the way scenarios save and load themselves so that it is easier to transform Stardust Colonies into a fully on-line game in the future. I am also planning on creating a short campaign-style tutorial where the basics will be introduced to the player. Apart from that, the Alpha 1.0 version will also have a random map with set objectives to play.


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Stardust Colonies

Stardust Colonies is a strategy game in which player-controlled units are aware of and affected by both their own memory and preferences, as well as by their colony's well-being.

Me? Making Music? (And a Preview)

I have decided to give Apple's Garage Band a try as I always wondered if I could indeed create music I would actually like. Ideally by recording real guitar playing and mixing it with some synths to create a sort of rock-industrial dark themes...

Busy working on Alien Farm

For the last couple of weeks, I have been working on a strategy game with working name 'Alien Farm'. I have done a lot of improvements and bug fixes and almost ready to move to creating a few campaign missions...

Robots and Aliens

After a couple of releases of my NXC UserInteraction library that has already registered some downloads, I am retracting for a while to C++ until I can afford more sensors for my lego robot. I've decided to revisit Alien Farm, a strategy game I created as a part of my BSC thesis.

pyCreeper

The main purpose of pyCreeper is to wrap tens of lines of python code, required to produce graphs that look good for a publication, into functions. It takes away your need to understand various quirks of matplotlib and gives you back ready-to-use and well-documented code.

Novelty detection with robots using the Grow-When-Required Neural Network

The Grow-When-Required Neural Network implementation in simulated robot experiments using the ARGoS robot simulator.