[Tweets]

19/10/2017 3:35pm
Our paper "Behaviour-Data Relations Modeling Language For Multi- #Robot Control Algorithms" now available to read!… [LINK]
18/10/2017 2:15pm
LEGO's new Women of NASA kit. Great learning for both kids and adults @LEGOIdeas [LINK] [LINK]
17/10/2017 11:01am
Nice open-call #reserch #fellowships programmes at LMU Munich [LINK]
16/10/2017 3:09pm
#robots that can merge and split their collective architecture (but the article title is preposterous @IEEESpectrum) [LINK]
13/10/2017 1:46pm
RT @MMGiuliani: First demo of our new human-robot interaction setup. Come visit us at @BristolRobotLab to have a look 😀. [LINK]

[Jigsaw]

Date: Jan 2009
Tags: Flash :: ActionScript :: games

This is a jigsaw puzzle that was used in the game Mayan Madness. The pieces are placed randomly throughout the screen each time a game starts.

Developer can insert pieces of a different image and assemble it from the Flash development environment. The algorithm takes care of the rest - random positioning and testing of the end game state.

Controls: the mouse
Jigsaw Run Jigsaw


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