[Games]

The Hive Mind

Games Flash AI The Hive Mind is a sci-fi puzzle game about insect-inspired construction with robots. The player...

Stardust Colonies

Games C++ AI Stardust Colonies is a strategy game in which player-controlled units are aware of and affected by...

NXTPong

Robots Lego Mindstorms Games A custom-built lego machine for playing pong, featuring two controllers connected to the Mindstorms...

Alien Strike

Objective-C Games AI Alien Strike was an addictive copter shooter game sold on iTunes during 2009 and 2010, where you...

Mayan Madness

Games C++ AI Mayan Madness is a 3D third-person adventure game that I participated on as a lead developer in the...

Jigsaw

Games Flash ActionScript This is a jigsaw puzzle that was used in the game Mayan Madness. The pieces are placed randomly...

Space Invaders

Games C++ AI Space Invaders was one of my assignments in the second year of my Undergraduate study. It is coded...

Galactic War

Games Flash ActionScript Become a space ship pilot in Galactic War and shoot the enemies moving in front of you. You can...

Bouncy Ball

Games Flash ActionScript Jump with the bouncy ball through the platforms and collect golden treasures to get to the next...

Uwo

Games Flash ActionScript Get through three exciting desert levels on a motorbike without crashing. But don’t forget to...

Ludo

Games Flash ActionScript A two-player game based on Ludo where you do not have to roll dice anymore. The goal of both...

Lottery

Games Flash ActionScript Choose 10 out of 100 numbers, press a button and the program generates three random numbers. You...

Pong

Games Flash ActionScript A simple pong game for 2 players. The top player moves with the mouse while the bottom player uses...

pyCreeper

The main purpose of pyCreeper is to wrap tens of lines of python code, required to produce graphs that look good for a publication, into functions. It takes away your need to understand various quirks of matplotlib and gives you back ready-to-use and well-documented code.

Novelty detection with robots using the Grow-When-Required Neural Network

The Grow-When-Required Neural Network implementation in simulated robot experiments using the ARGoS robot simulator.

Fast Data Analysis Using C++ and Python

C++ code that processes data and makes it available to Python, significantly improving the execution speed.

Designing Robot Swarms

This project looks at the challenges involved in modeling, understanding and designing of multi-robot systems.

Robustness in Foraging E-puck Swarms Through Recruitment

Swarms of five e-puck robots are used in a semi-virtual environment, facilitated by the VICON positioning system. Recruitment can make swarms more robust to noise in robot global positioning data.