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10/12/2018 7:08pm
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RT @BristolRobotLab: Cafe opens in Tokyo staffed by robots controlled by paralyzed people [LINK] via @RocketNews24En

[Alien Strike]

Objective-C Games AI Date: Nov 2009

Alien Strike was an addictive copter shooter game that I developed and sold on iTunes during 2009 and 2010. In the game, you flew a UFO and fought against the forces of the Earth.

Technologies used: Objective-C, OpenGL ES, Model-View-Controller



The spaceship movement was controlled by holding a finger on the screen in order to go up, while the default UFO movement was to fall down. The player had the ability to shoot and drop bombs to watch the earthlings explode.

The main features included:
  • Various types of enemy aircrafts, houses, factories and airports to destroy
  • Two weapon types: plasma guns and bombs
  • Life-saving power-ups: new bombs, health packs and empowered missiles
  • A randomly generated terrain and world objects, making each game different
  • The 'Total Destruction' mode where there were many enemies generated in the world but the UFO could not be damaged
  • Interactive game settings where the user could choose the UFO colour adjust left- or right-handed controls and do other things during the game, i.e. without the need to restart.

My Roles

I built this game from the ground-up in my free time and designed all the assets. I also marketed the game on iTunes.


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