[Tweets]

10/12/2018 7:08pm
RT @karpathy: Incredible NeurIPS talk from @drmichaellevin on "Bioelectric Computation Outside the Nervous System" [LINK]
06/12/2018 6:39pm
We are looking for 2x part-time Java developers to work on an awesome editor for a multi-agent systems modelling la… [LINK]
06/12/2018 5:12pm
Excited to announce that we have been awarded the @EPSRC Impact Accelerator Kickstarter Award in collaboration with… [LINK]
03/12/2018 8:39pm
RT @BristolRobotLab: Cafe opens in Tokyo staffed by robots controlled by paralyzed people [LINK] via @RocketNews24En

[Mayan Madness]

Games C++ AI Date: Jan 2009

Download Mayan Madness Windows-compatible installation file
Mayan Madness is a 3D third-person adventure game that I worked on as a lead developer in the last year of my undergraduate course.

Technologies used: C++, Ogre3D, DirectX, ActionScript 2, RESTful Web Services, SVN

Inside of the first tombAbove the ground
The main goal of the game is to get out of a network of buried Mayan tombs by solving puzzles and collecting hidden keys. There are stone guardians that attack the player by shooting arrows or trying to crush the player. The enemies can be fought in a melee combat with a sabre or by throwing the sabre from a distance.

The game was coded in C++ and used Ogre 3D as a rendering and scene management engine. Cel shading was added to give the game a cartoony effect. The development team consisted of two programmers, a HUD developer, a sound artist and a graphics artist.

My Roles

The whole creation process was agile and my role as a lead developer was to bring the team's ideas together, devise the development plan and distribute technical tasks. My main programming contriutions included creation of the basic object class structure, implementation of the NPC behaviour, collision detection and character control code, as well as generally helping with other programming tasks. I also developed a mini jigsaw puzzle game in Flash that was later incorporated into the game and could be accessed through an in-game panel.

Encounter with a stone guardian


{Please enable JavaScript in order to post comments}

Stardust Colonies

Stardust Colonies is a strategy game in which player-controlled units are aware of and affected by both their own memory and preferences, as well as by their colony's well-being.

A small compiler script for C with GCC

One of my favourite classes at the moment is the one where they teach us C. Knowing C already, it is a nice relaxation for Monday morning...

A 2D iPhone Game Framework

The project reviews some of the existing design patterns and available algorithms used in iPhone games development. The application created is a template project for a 2D iPhone game.

Space Invaders

Space Invaders was one of my assignments in the second year of my Undergraduate study. It is coded in C++ and uses OpenGL and DirectX for rendering. This simple 2D shooter is based on the original Space Invaders game and adds some interesting new features.

pyCreeper

The main purpose of pyCreeper is to wrap tens of lines of python code, required to produce graphs that look good for a publication, into functions. It takes away your need to understand various quirks of matplotlib and gives you back ready-to-use and well-documented code.

Novelty detection with robots using the Grow-When-Required Neural Network

The Grow-When-Required Neural Network implementation in simulated robot experiments using the ARGoS robot simulator.