[Tweets]

15/08/2019 5:28pm
DeepMind's Losses and the Future of #AI - is there another AI winter coming? I don't think so - while DeepMind, Fac… [LINK]
02/08/2019 6:59pm
Storm is clearing in beautiful #vancouver [LINK]
15/07/2019 5:31pm
#Robot ants that communicate and work together - when you get lost in a cave or a collapsed building these little g… [LINK]
07/07/2019 7:04am
Dialogue from a cartoon on TV today: "... but I wanna be a quarterback, it's so cool" - "Yeah, but being a scientis… [LINK]
04/07/2019 8:27am
An interesting short video on the uses of augmented reality glasses today. When the hype around Google Glass died,… [LINK]

[Slot Machine Psychology Experiment]

Games Flash Data science Applications ActionScript Date: Dec 2012

The slot machine game Technologies used: ActionScript 3, Git

This project was commissioned by the University of Sussex Department of Psychology for the purposes of collecting data for a psychology experiment.

My role
was to develop the application based around the client's UI specifications and to advise the client on data collection and game design.

The player played a standard slot machine game where they started with a pot of tokens and won more tokens when all slot symbols aligned. However, the psychologists could tweak the game parameters via a configuration file to make winning more or less probable based on how many tokens were currently in the pot. This way, the scientists could study how gamblers react to loosing and winning under different circumstances.



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