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[Slot Machine Psychology Experiment]

Games Flash Data science Applications ActionScript Date: Dec 2012

The slot machine game Technologies used: ActionScript 3, Git

This project was commissioned by the University of Sussex Department of Psychology for the purposes of collecting data for a psychology experiment.

My role
was to develop the application based around the client's UI specifications and to advise the client on data collection and game design.

The player played a standard slot machine game where they started with a pot of tokens and won more tokens when all slot symbols aligned. However, the psychologists could tweak the game parameters via a configuration file to make winning more or less probable based on how many tokens were currently in the pot. This way, the scientists could study how gamblers react to loosing and winning under different circumstances.



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