[Tweets]

25/06/2019 9:47pm
RT @sjmgarnier: I'm looking for a postdoc researcher with computational, statistical and/or machine learning skills to test frameworks for…
17/06/2019 5:44pm
RT @GTheraulaz: Twenty years ago, Eric Bonabeau, Marco Dorigo and myself wrote the first book ever published on swarm intelligence. I remem…
11/06/2019 5:46pm
RT @EU_Commission: Meet QTrobot, a good friend for children with autism. Autistic children struggle to identify facial expressions and com…
10/06/2019 5:41pm
End-to-end deep #reinforcement #learning without reward engineering - a nice approach where the #robot asks user fo… [LINK]

[Software Libraries]

pyCreeper

Libraries Data science The main purpose of pyCreeper is to wrap tens of lines of python code, required to produce graphs...

Creeper

Multi-agent systems Libraries Java Games AI Creeper is a Java MVC framework for those who want to create multi-agent simulations (or games) and...

NXC UserInteraction Library

Robots Libraries Lego Mindstorms The User Interaction (UIn) Library helps you create standard user interfaces (multi-line aligned...

A 2D iPhone Game Framework

Mobile Libraries Games Objective-C The project reviews some of the existing design patterns and available algorithms used in iPhone...

pyCreeper

The main purpose of pyCreeper is to wrap tens of lines of python code, required to produce graphs that look good for a publication, into functions. It takes away your need to understand various quirks of matplotlib and gives you back ready-to-use and well-documented code.

Novelty detection with robots using the Grow-When-Required Neural Network

The Grow-When-Required Neural Network implementation in simulated robot experiments using the ARGoS robot simulator.

Fast Data Analysis Using C++ and Python

C++ code that processes data and makes it available to Python, significantly improving the execution speed.

Designing Robot Swarms

This project looks at the challenges involved in modeling, understanding and designing of multi-robot systems.

Robustness in Foraging E-puck Swarms Through Recruitment

Swarms of five e-puck robots are used in a semi-virtual environment, facilitated by the VICON positioning system. Recruitment can make swarms more robust to noise in robot global positioning data.