Understanding the Role of Recruitment in Robot Foraging
The ability of a simulated robotic swarm of individualists and a swarm of bee-like communicators to collect resources from various environments is compared.
Controlling Ant-Based Construction
Stigmergy allows insect colonies to collectively build structures that no single individual is fully aware of. Since relatively minimal sensory and reasoning capabilities are required of the agents, such building activity could be utilised by robotic swarms if we could learn how to control the shape of the final structures.
Boid Game-Playing through Randomised Movement
The original boid flocking algorithm is extended by adding randomised movement to the flock members. This approach is a light-weight alternative to other ‘follow the leader’ techniques implemented in order to create a ‘game-playing’ behaviour during which a flock changes its movement direction as observed in real birds.
A small compiler script for C with GCC
One of my favourite classes at the moment is the one where they teach us C. Knowing C already, it is a nice relaxation for Monday morning...
pyCreeper
The main purpose of pyCreeper is to wrap tens of lines of python code, required to produce graphs that look good for a publication, into functions. It takes away your need to understand various quirks of matplotlib and gives you back ready-to-use and well-documented code.
Novelty detection with robots using the Grow-When-Required Neural Network
The Grow-When-Required Neural Network implementation in simulated robot experiments using the ARGoS robot simulator.