[Particle System]

Project date: Mar 2008
Tags: Flash :: ActionScript :: web

This is an example of a Flash particle system, where basic behaviour of one particle (e.g. follow mouse, disappear slowly, etc) is specified. A number of particles are created each frame, providing interesting effects.
Particle System Run Particle System


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[Blog]

Ultrastable Neuroendocrine Robot is born

I have finally put a beginning of an artificial brain to my Ultrastable Neuroendocrine Robot - UNER... my lego robot can now measure inputs from its 3 front proximity sensors and individual cells in its brain get activated when it sees something

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Busy working on Alien Farm

For the last couple of weeks, I have been working on a strategy game with working name 'Alien Farm'. I have done a lot of improvements and bug fixes and almost ready to move to creating a few campaign missions...

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