[Tags]
[A 2D iPhone Game Framework]
Project date: Jan 2010
Tags: iPhone :: games :: Objective-C
The project reviews some of the existing design patterns and available algorithms used in iPhone games development. The application created is a template project for a 2D iPhone game.
Tags: iPhone :: games :: Objective-C
The project reviews some of the existing design patterns and available algorithms used in iPhone games development. The application created is a template project for a 2D iPhone game.
Issues including efficient rendering, extendibility and objects persistence are discussed and algorithms for dealing with these issues are devised.
The core ideas are based on the Model-View-Controller design pattern and the subsumption architecture which are combined together to provide behaviour-based modules that form game world objects.
The core ideas are based on the Model-View-Controller design pattern and the subsumption architecture which are combined together to provide behaviour-based modules that form game world objects.
Keywords:
iPhone development, 2D games, Model-View-Controller, factory pattern, decorator pattern, subsumption architecture
iPhone development, 2D games, Model-View-Controller, factory pattern, decorator pattern, subsumption architecture








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