[Inner States In Game Agent Systems]

Project date: Jun 2009
Tags: C++ :: AI :: games

[Bachelors dissertation]

The theoretical part of the project focuses on currently used techniques for obstacle avoidance, task-oriented behaviour and fuzzy logic in the field of games AI. A number of approaches are discussed and evaluated.


The artefact of the project is a strategy game Alien Farm where units have an inner state which reflects on their actions. This addresses a problem in most of today's strategies - units behave in the same way and display no reactions to how user plays a game.

Agents in the game use fuzzy logic to evaluate their current state and adjust their behaviour accordingly.
DOWNLOAD PAPERDOWNLOAD INSTALLATION FILE
The individualised behaviour was evaluated as an interesting feature by a number of players who tested the game.

Other aspects of games intelligence have also been experimented with - including obstacle avoidance in a continuous environment, finite-state machines, task representation and task-oriented behaviour.

Keywords:
Strategy game, life simulation, games artificial intelligence, obstacle avoidance, emotions, inner state, agents, fuzzy logic


{Please enable JavaScript in order to post comments}

[Blog]

Ultrastable Neuroendocrine Robot is born

I have finally put a beginning of an artificial brain to my Ultrastable Neuroendocrine Robot - UNER... my lego robot can now measure inputs from its 3 front proximity sensors and individual cells in its brain get activated when it sees something

[Read full]

Busy working on Alien Farm

For the last couple of weeks, I have been working on a strategy game with working name 'Alien Farm'. I have done a lot of improvements and bug fixes and almost ready to move to creating a few campaign missions...

[Read full]