[suggested]

[Tweets]

23/06/2017 6:25pm
It’s not just self-driving cars; trains could soon be autonomous too! @ajfk2022 via @Robohub [LINK]
21/06/2017 6:57pm
Amazing and a bit creepy: four-amed Marimba #robot uses #DeepLearning to compose its own music [LINK]
20/06/2017 8:12pm
RT @IETCommunities: @BristolRobotLab Prof Chris Melhuish will be speaking at International #Robotics Showcase 30 June #UKRW17 [LINK]
15/06/2017 7:10pm
Very excited that our paper about a new modeling languge for #swarm #robotics just got accepted to #IROS2017! More info to follow soon!
09/06/2017 8:08pm
Looking at new trends in Distributed #Robotics Systems and Society @edcafenet via @Robohub [LINK]

[Search by tag: Java]

Coding for tomorrow: Why is good code important?

Date: 27/01/2017 :: 0 comments
Tags: web :: Objective-C :: Matlab :: Java :: C++ :: ActionScript


"Why should I care about how my code is written, as long as it works?" I will argue here that well-structured and well-written code not only saves time on a project, it also helps you to invest your time in a way that is meaningful for your future work.

How Coding in Python Might Be Bad For You

Date: 10/04/2016 :: 3 comments
Tags: Java :: C++ :: ActionScript


7 reasons why coding in Python is like writing a really bad essay and getting away with it

Creeper

Date: 18/09/2013 :: 0 comments
Tags: swarm :: Java :: games :: AI :: A-Life


Creeper is a Java MVC framework for those who want to create multi-agent simulations (or games) and need something to build on. Creeper takes care of effective updating and rendering. You only need to specify the world objects and how they should look like.

Creeper Version History

Date: 18/09/2013 :: 0 comments
Tags: Java


Creeper version history with the latest updates on Creeper 2.0

Understanding the Role of Recruitment in Robot Foraging

Date: 16/09/2013 :: 0 comments
Tags: swarm :: robotics :: Java :: AI


The ability of a simulated robotic swarm of individualists and a swarm of bee-like communicators to collect resources from various environments is compared.

Do you really need a supercomputer?

Date: 25/06/2013 :: 2 comments
Tags: Java :: C++


So you've decided to use a supercomputer to run your simulations, like Iridis at Southampton Uni. You can just schedule jobs and run them remotely, without having to run them one by one on your machine. Awesome. Well, not always.

Creeper :: Getting Started

Date: 27/05/2013 :: 0 comments
Tags: games :: AI :: A-Life :: Java :: swarm


This tutorial helps you to create your own Java project with Creeper. As an alternative solution, you could simply download Creeper with the Demo project and rewrite class and package names within net.lenkaspace.creeper.demo to suit your own needs.

Controlling Ant-Based Construction

Date: 02/04/2013 :: 0 comments
Tags: swarm :: robotics :: Java :: A-Life


Stigmergy allows insect colonies to collectively build structures that no single individual is fully aware of. Since relatively minimal sensory and reasoning capabilities are required of the agents, such building activity could be utilised by robotic swarms if we could learn how to control the shape of the final structures.

Boid Game-Playing through Randomised Movement

Date: 22/10/2012 :: 0 comments
Tags: A-Life :: AI :: Java :: swarm


The original boid flocking algorithm is extended by adding randomised movement to the flock members. This approach is a light-weight alternative to other ‘follow the leader’ techniques implemented in order to create a ‘game-playing’ behaviour during which a flock changes its movement direction as observed in real birds.

Ultrastable Neuroendocrine Robot Controller

Date: 15/08/2011 :: 0 comments
Tags: robotics :: neural networks :: Java :: AI :: A-Life


Attributes of ultrastability as an adaption mechanism in a hormone-modulated neural robot controller were investigated in a simulation. Action-selection based on hormone-driven utilities of memory items was used to alternate between mineral gathering and recharging.

Adaptive Robot Controller

Date: 12/05/2011 :: 0 comments
Tags: robotics :: neural networks :: Java :: AI :: A-Life


A robot neural controller where obstacle-avoidance and random-walk neurons observe level of their irritation and randomly reconfigure their connections to motors when the irritation reaches a specified threshold is presented and tested.

Neural Networks and the Evolution of Cooperation

Date: 16/01/2011 :: 0 comments
Tags: Java :: AI :: A-Life :: neural networks


The paper investigates artificial evolution of cooperation in the Iterated Prisoner's Dilemma using a number of player implementations. Existing strategy encoding and neural network models are compared with action-discriminating neural network created during writing of this paper.

[Blog]

How to compile code for e-puck robots on your computer

Compiling code natively on e-puck robots or cross-compiling on your computer can be very tedious. Luckily, there is a third option:...

[read full]

Coding for tomorrow: Why is good code important?

"Why should I care about how my code is written, as long as it works?" I will argue here that well-structured and well-written code not...

[read full]

How Coding in Python Might Be Bad For You

7 reasons why coding in Python is like writing a really bad essay and getting away with it

[read full]

Book Review: Waking, Dreaming, Being

What is the self? Is it the basic nature of the mind or is it something perceived by the mind? I'd really recommend the book to anyone...

[read full]