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23/03/2017 6:58pm
RT @BristolRobotLab: @BristolRobotLab researchers to create biomimetic forebrain for 3D-printed robot hands [LINK] @Lever
22/03/2017 12:49pm
RT @RethinkRobotics: Robots won’t take your job—they’ll help make room for meaningful work instead [LINK] via @qz [LINK]
21/03/2017 7:18pm
RT @SwarmDynamics: We offer a fully funded #PhD position at @UniLuebeck (Germany) in #swarm #robotics & evolutionary robotics [LINK]
17/03/2017 3:02pm
Choreographing automated cars could save time, money and lives [LINK]
14/03/2017 2:44pm
MIT develops #robots controlled by human brains [LINK]

[Search by tag: swarm]

The Hive Mind

Date: 14/10/2016 :: 0 comments
Tags: swarm :: robotics :: Flash :: AI


The Hive Mind is a sci-fi puzzle game about insect-inspired construction with robots. The player takes on the role of an Overseer who was sent to an alien planet and designs simple rules that robots use to create structures brick by brick.

Task Allocation in Foraging Robot Swarms

Date: 29/04/2016 :: 0 comments
Tags: swarm :: robotics :: C++ :: A-Life


Bee-inspired self-regulation algorithms for robot swarms that deliver items into a single drop-off location and need to prevent congestion.

Are Robot Swarms Like Brains?

Date: 19/02/2016 :: 0 comments
Tags: swarm :: robotics :: neural networks :: mind :: A-Life


I have recently explored a way of measuring how information flows within a robot swarm. I think that there is something intriguing behind this idea - a swarm's resemblance to the human brain.

Design Patterns for Robot Swarms

Date: 04/02/2016 :: 0 comments
Tags: swarm :: robotics :: C++ :: AI


In software engineering, a design pattern associates a particular class of known problem with a particular class of effective solution. Analogously, swarm robot engineers would benefit from design patterns that each associate specific robot control schemes with desired collective performance. In this project, we characterise such design patterns for robot swarms in the context of collective foraging and task allocation.

Information Flow Principles for Plasticity in Robot Swarms

Date: 03/10/2015 :: 0 comments
Tags: swarm :: robotics :: C++


An important characteristic of a robot swarm that must operate in the real world is the ability to cope with changeable environments by exhibiting behavioural plasticity at the collective level. In this paper, we report on simulation experiments with homogeneous foraging robot teams and show that analysing swarm behaviour in terms of information flow can help us to identify whether a particular behavioural strategy is likely to exhibit useful swarm plasticity in response to dynamic environments.

The Hive Mind in Southampton

Date: 16/03/2015 :: 0 comments
Tags: swarm :: robotics :: games :: AI :: A-Life


I had the privilege to present The Hive Mind, my new sci-fi puzzle game about insect-inspired construction with robots, at the University of Southampton Science and Engineering day last weekend. A lot of people came to play it and it was great to watch how they interacted with it - kids were often better at the game than their parents!

How will artificial life impact the future?

Date: 26/10/2014 :: 0 comments
Tags: swarm :: robotics :: neural networks :: AI :: A-Life


In 2013, I was a part of the TRUCE workshop at the Alife conference. The workshop brought together scientists and creative writers in order to create a cool book full of stories about A-life (artificial life) and artificial intelligence and about how it will impact our society in the future. As I am very interested in swarm robotics, sci-fi games and movies and generally how the future will look like when robots run around and are part of our everyday lives, I jumped at the opportunity to cooperate on the project.

Impressions from ALIFE 14 New York

Date: 12/08/2014 :: 0 comments
Tags: swarm :: robotics :: AI :: A-Life


This summer, I attended the Artificial Life conference in New York. There were some interesting and not-so-interesting talks, but generally I am very glad I went. I had a chance to meet some great people and more importantly, to get much needed feedback on my own research. I also got offered to try out real robots in my research.

Creeper

Date: 18/09/2013 :: 0 comments
Tags: swarm :: Java :: games :: AI :: A-Life


Creeper is a Java MVC framework for those who want to create multi-agent simulations (or games) and need something to build on. Creeper takes care of effective updating and rendering. You only need to specify the world objects and how they should look like.

Impressions from ECAL 2013

Date: 17/09/2013 :: 2 comments
Tags: swarm :: robotics :: A-Life


I recently returned from Taormina, Sicily where I attended the ECAL 2013 conference. It was so amazing that I felt I had to share my experience from it on this blog.

Understanding the Role of Recruitment in Robot Foraging

Date: 16/09/2013 :: 0 comments
Tags: swarm :: robotics :: Java :: AI


The ability of a simulated robotic swarm of individualists and a swarm of bee-like communicators to collect resources from various environments is compared.

Accepted to the ECAL 2013 A-Life conference

Date: 22/06/2013 :: 1 comment
Tags: swarm :: robotics :: A-Life


The paper 'Controling Ant-Based Construction' that I recently wrote in cooperation with my supervisor Seth Bullock has now been accepted to the ECAL 2013 conference. The work is about a simulation of 2D ant nest building, where different nest shapes are made...

Stardust Colonies Web Site Is Launched!

Date: 31/05/2013 :: 0 comments
Tags: swarm :: games :: C++ :: AI


I have finally launched web site for my strategy game Stardust Colonies. Unlike in most strategy games, you get to control minions who have their job preferences and will behave differently based on what you tell them to do. Also, you don't train units in buildings but clone existing ones, which I think feels more natural to the player...

Creeper :: Getting Started

Date: 27/05/2013 :: 0 comments
Tags: games :: AI :: A-Life :: Java :: swarm


This tutorial helps you to create your own Java project with Creeper. As an alternative solution, you could simply download Creeper with the Demo project and rewrite class and package names within net.lenkaspace.creeper.demo to suit your own needs.

Controlling Ant-Based Construction

Date: 02/04/2013 :: 0 comments
Tags: swarm :: robotics :: Java :: A-Life


Stigmergy allows insect colonies to collectively build structures that no single individual is fully aware of. Since relatively minimal sensory and reasoning capabilities are required of the agents, such building activity could be utilised by robotic swarms if we could learn how to control the shape of the final structures.

Foraging Strategies in Nature and Their Application to Swarm Robotics

Date: 22/03/2013 :: 0 comments
Tags: A-Life :: AI :: robotics :: swarm


While foraging is a task often experimented with in swarm robotics, it is often the case that foraging strategies inspired by nature are chosen without careful consideration. Foraging strategies including solitary foraging, behavioural matching, stigmergy, signaling to guide others and coordinated and cooperative hunting are identified and their implementation costs in robots, as well as their suitability for different scenarios is discussed.

The 'I Matter' Illusion

Date: 24/02/2013 :: 2 comments
Tags: swarm :: mind


How many times a day do you encounter slogans like 'treat yourself with this and that product' or 'your choice of this and that' or even 'this and that is in this way for your convenience'? The idea that the world is all about you creeps everywhere these days...

The Centralised Mindset and Complexity Science

Date: 05/01/2013 :: 0 comments
Tags: swarm :: mind


Humans tend to explain decentralised phenomena as being caused by a single entity. This way of thinking is often referred to as 'the centralised mindset'. Several authors propose that using programming environments where creation of decentralised agent-based systems is easy...

Boid Game-Playing through Randomised Movement

Date: 22/10/2012 :: 0 comments
Tags: A-Life :: AI :: Java :: swarm


The original boid flocking algorithm is extended by adding randomised movement to the flock members. This approach is a light-weight alternative to other ‘follow the leader’ techniques implemented in order to create a ‘game-playing’ behaviour during which a flock changes its movement direction as observed in real birds.

Starting my PhD Next Week

Date: 16/09/2012 :: 0 comments
Tags: swarm :: robotics


I have finally finished making my studio in Southmapton at least decently homey as I am starting my PhD programme on Tuesday. I met some of my classmates yesterday (Saturday) during a barbeque and I am very excited about our future discussions and beer drinking.

My First Journal Publication

Date: 06/09/2012 :: 0 comments
Tags: swarm :: robotics :: neural networks :: A-Life


After working on it for quite a long time, my paper titled Ultrastable Neuroendocrine Robot Controller was finally accepted for publication in Adaptive Behaviour.

To Vote or Not To Vote: A Swarm Approach

Date: 19/01/2012 :: 0 comments
Tags: swarm :: mind


I’ve never voted. I am not sure why, I perhaps don't care enough. People always tell me: 'Imagine everybody would decide not to vote! You have to vote because every small opinion counts towards the final results'. I've never agreed with it, although I couldn't express why...

Does Communication Make a Difference?

Date: 19/04/2010 :: 0 comments
Tags: swarm


This paper compares different animal groups from eusocial insect colonies to human society and discusses their mechanics and behaviour as agent systems.

Robot Flocking: Sensors and Control

Date: 04/01/2010 :: 0 comments
Tags: swarm :: robotics :: AI


This paper discusses various kinds of robot sensory input, approaches to motor control and ways they could be used for flocking. Focus is put on vision and Gibsonian optic flow that could be utilised by robots with advanced behaviour.

[Blog]

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Are Robot Swarms Like Brains?

I have recently explored a way of measuring how information flows within a robot swarm. I think that there is something intriguing behind...

[read full]