[A 2D iPhone Game Framework]

Mobile Libraries Games Objective-C Date: Jan 2010

Technologies used: Objective-C, OpenGL ES, Model-View-Controller

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The paper reviews some of the existing design patterns and available algorithms used in iPhone games development. The accompannying application is a template project for a 2D iPhone game. Issues including efficient rendering, extendibility and objects persistence are discussed and algorithms for dealing with these issues are devised.

The core ideas are based on the Model-View-Controller design pattern and the subsumption architecture which are combined together to provide behaviour-based modules that form game world objects.



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