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[A 2D iPhone Game Framework]

Date: Jan 2010
Tags: iPhone :: games :: Objective-C

The project reviews some of the existing design patterns and available algorithms used in iPhone games development. The application created is a template project for a 2D iPhone game.

Issues including efficient rendering, extendibility and objects persistence are discussed and algorithms for dealing with these issues are devised.

The core ideas are based on the Model-View-Controller design pattern and the subsumption architecture which are combined together to provide behaviour-based modules that form game world objects.

Keywords:
iPhone development, 2D games, Model-View-Controller, factory pattern, decorator pattern, subsumption architecture
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