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19/10/2017 3:35pm
Our paper "Behaviour-Data Relations Modeling Language For Multi- #Robot Control Algorithms" now available to read!… [LINK]
18/10/2017 2:15pm
LEGO's new Women of NASA kit. Great learning for both kids and adults @LEGOIdeas [LINK] [LINK]
17/10/2017 11:01am
Nice open-call #reserch #fellowships programmes at LMU Munich [LINK]
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#robots that can merge and split their collective architecture (but the article title is preposterous @IEEESpectrum) [LINK]
13/10/2017 1:46pm
RT @MMGiuliani: First demo of our new human-robot interaction setup. Come visit us at @BristolRobotLab to have a look 😀. [LINK]

[A 2D iPhone Game Framework]

Date: Jan 2010
Tags: iPhone :: games :: Objective-C

The project reviews some of the existing design patterns and available algorithms used in iPhone games development. The application created is a template project for a 2D iPhone game.

Issues including efficient rendering, extendibility and objects persistence are discussed and algorithms for dealing with these issues are devised.

The core ideas are based on the Model-View-Controller design pattern and the subsumption architecture which are combined together to provide behaviour-based modules that form game world objects.

Keywords:
iPhone development, 2D games, Model-View-Controller, factory pattern, decorator pattern, subsumption architecture
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