18/06/2018 5:18pm
RT @ChanelleLLee: Our paper ‘Negative Updating Combined with Opinion Pooling in the Best-of-n Problem in Swarm Robotics’ has been accepted…
18/06/2018 10:56am
RT @ilpincy: Our manuscript "Simulating Kilobots within ARGoS: Models and Experimental Validation" has been accepted as full paper at @ants
11/06/2018 5:20pm
RT @AndyRidgway1: They've been a fair few months in the making but we - that's @SciCommsUWE - have just launched a new range of #scicomm tr…
08/06/2018 11:19am
MIT scientists created a “psychopath” AI by feeding it violent content from Reddit. A very interesting experiment.… [LINK]

[A 2D iPhone Game Framework]

Objective-C Games Date: Jan 2010

The project reviews some of the existing design patterns and available algorithms used in iPhone games development. The application created is a template project for a 2D iPhone game.

Issues including efficient rendering, extendibility and objects persistence are discussed and algorithms for dealing with these issues are devised.

The core ideas are based on the Model-View-Controller design pattern and the subsumption architecture which are combined together to provide behaviour-based modules that form game world objects.

iPhone development, 2D games, Model-View-Controller, factory pattern, decorator pattern, subsumption architecture

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Stardust Colonies

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V-REP, Gazebo or ARGoS? A robot simulators comparison

Let’s have a look at three commonly used open-source simulators for robotics: V-REP, Gazebo and ARGoS, to find out which one suits your project the best.

Designing Effective Roadmaps for Robotics Innovation

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