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[Inner States In Game Agent Systems]

Games C++ AI Date: Jun 2009

[Bachelors dissertation]

The theoretical part of the project focuses on currently used techniques for obstacle avoidance, task-oriented behaviour and fuzzy logic in the field of games AI. A number of approaches are discussed and evaluated.

The artefact of the project is a strategy game Alien Farm, later developed into Stardust Colonies, where units have an inner state which reflects on their actions. This addresses a problem in most of today's strategies - units behave in the same way and display no reactions to how user plays a game.

Agents in the game use fuzzy logic to evaluate their current state and adjust their behaviour accordingly. The individualised behaviour was evaluated as an interesting feature by a number of players who tested the game.

Other aspects of games intelligence have also been experimented with - including obstacle avoidance in a continuous environment, finite-state machines, task representation and task-oriented behaviour.

Strategy game, life simulation, games artificial intelligence, obstacle avoidance, emotions, inner state, agents, fuzzy logic

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Stardust Colonies

Stardust Colonies is a strategy game in which player-controlled units are aware of and affected by both their own memory and preferences, as well as by their colony's well-being.

A 2D iPhone Game Framework

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The paper provides an insight into procedural modelling techniques and uses. Procedural modelling is an alternative approach to modelling when high realism and fast real-time rendering of complex objects is desired.


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Citations count fails to measure the impact of research

Academic career progress is often judged by so-called "h-index", that measures how much your research is being cited. I recently had a detailed look at what exactly the citations, specifically those reported by Google Scholar, amount to. Only a relatively small fraction of the reported citations corresponded to research being applied or reproduced in a meaningful way.

V-REP, Gazebo or ARGoS? A robot simulators comparison

Let’s have a look at three commonly used open-source simulators for robotics: V-REP, Gazebo and ARGoS, to find out which one suits your project the best.