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[Procedural Modelling]

Games Date: May 2008

The paper provides an insight into procedural modelling techniques and uses. Procedural modelling is an alternative approach to modelling when high realism and fast real-time rendering of complex objects is desired.

The paper first introduces common procedural modelling techniques including creation of fractals and L-systems. Discussion of various approaches to how the models can be created and how they are used by a number of games and software follows.

Keywords:
Procedural modelling, rendering, animation, games development
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