[Tweets]

13/07/2018 11:42am
Artificial Consciousness: Is it possible to give a #robot a soul? [LINK]
12/07/2018 6:36pm
RT @DeepMindAI: Measuring abstract reasoning in neural networks - our latest #ICML2018 paper - takes inspiration from human IQ tests to exp…
10/07/2018 2:15pm
Preferential #foraging leads to a better #swarm performance in dynamic environments, provided that information flow… [LINK]
06/07/2018 10:19am
Personalized “deep learning” equips robots for autism therapy @MIT via @Robohub It's so great that through technolo… [LINK]
05/07/2018 8:27pm
Looking forward to presenting our paper on information flow regulation in preferentially #foraging #robot #swarms a… [LINK]

[Procedural Modelling]

Games Date: May 2008

The paper provides an insight into procedural modelling techniques and uses. Procedural modelling is an alternative approach to modelling when high realism and fast real-time rendering of complex objects is desired.

The paper first introduces common procedural modelling techniques including creation of fractals and L-systems. Discussion of various approaches to how the models can be created and how they are used by a number of games and software follows.

Keywords:
Procedural modelling, rendering, animation, games development
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