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[Boid Game-Playing through Randomised Movement]

Multi-agent systems Java AI Simulation models Date: Oct 2012

Simulation of boids The original boid flocking algorithm is extended by adding randomised movement to the flock members.

This approach is a light-weight alternative to other ‘follow the leader’ techniques implemented in order to create a ‘game-playing’ behaviour during which a flock changes its movement direction as observed in real birds.

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Technologies used: Java, JFreeChart, Model-View-Controller, Git

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Starting my PhD Next Week

I have finally finished making my studio in Southmapton at least decently homey as I am starting my PhD programme on Tuesday. I met some of my classmates yesterday (Saturday) during a barbeque and I am very excited about our future discussions and beer drinking.

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