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[Boid Game-Playing]

Multi-agent systems Java AI A-Life Date: Oct 2012

Simulation of boids The original boid flocking algorithm is extended by adding randomised movement to the flock members.

This approach is a light-weight alternative to other ‘follow the leader’ techniques implemented in order to create a ‘game-playing’ behaviour during which a flock changes its movement direction as observed in real birds.

DOWNLOAD PAPER RUN JAVA APPLET DOWNLOAD CODE


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Starting my PhD Next Week

I have finally finished making my studio in Southmapton at least decently homey as I am starting my PhD programme on Tuesday. I met some of my classmates yesterday (Saturday) during a barbeque and I am very excited about our future discussions and beer drinking.

Ultrastable Neuroendocrine Robot Controller

Attributes of ultrastability as an adaption mechanism in a hormone-modulated neural robot controller were investigated in a simulation. Action-selection based on hormone-driven utilities of memory items was used to alternate between mineral gathering and recharging.

Robot Flocking: Sensors and Control

This paper discusses various kinds of robot sensory input, approaches to motor control and ways they could be used for flocking. Focus is put on vision and Gibsonian optic flow that could be utilised by robots with advanced behaviour.

pyCreeper

The main purpose of pyCreeper is to wrap tens of lines of python code, required to produce graphs that look good for a publication, into functions. It takes away your need to understand various quirks of matplotlib and gives you back ready-to-use and well-documented code.

Designing Robot Swarms

This project looks at the challenges involved in modeling, understanding and designing of multi-robot systems.

Robustness in Foraging E-puck Swarms Through Recruitment

Swarms of five e-puck robots are used in a semi-virtual environment, facilitated by the VICON positioning system. Recruitment can make swarms more robust to noise in robot global positioning data.