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[Search by tag: ActionScript]

Coding for tomorrow: Why is good code important?

Objective-C Matlab Libraries Java C++ Applications ActionScript Python Web Date: 27/01/2017 :: 0 comments

"Why should I care about how my code is written, as long as it works?" I will argue here that well-structured and well-written code not only saves time on a project, it also helps you to invest your time in a way that is meaningful for your future work.

How Coding in Python Might Be Bad For You

Java C++ ActionScript Date: 10/04/2016 :: 36 comments

7 reasons why coding in Python is like writing a really bad essay and getting away with it

Jigsaw

Games Flash ActionScript Date: 16/01/2009 :: 0 comments

This is a jigsaw puzzle that was used in the game Mayan Madness. The pieces are placed randomly throughout the screen each time a game starts. Developer can insert pieces of a different image and assemble it from the Flash development environment. The algorithm takes care of the rest - random positioning and testing of the end game state.

Shopping cart

Web Flash Applications ActionScript Date: 05/12/2007 :: 1 comment

This shopping cart was incorporated in a HTML web site. User can create several bags, change their styles and drag-and-drop items into them. Clicking on items displays their information. A list of items in the bag is provided along with a subtotal updated each time an item is added.

Quote calculator

Web Flash Applications ActionScript Date: 03/12/2007 :: 0 comments

The quote calculator was implemented on one of my former web sites from when I was a freelancer. User can specify parameters like type of web site, extra features, number of forms, etc. and get immediate quote estimation.

A Particle System

Flash Applications ActionScript Date: 23/03/2007 :: 0 comments

This is an example of a Flash particle system, where basic behaviour of one particle (e.g. follow mouse, disappear slowly, etc) is specified. A number of particles are created each frame, providing interesting effects.

Galactic War

Games Flash ActionScript Date: 30/05/2005 :: 0 comments

Become a space ship pilot in Galactic War and shoot the enemies moving in front of you. You can choose from one of the three modes: bullet- restricted, time-restricted and infinite game.

Bouncy Ball

Games Flash ActionScript Date: 24/05/2005 :: 0 comments

Jump with the bouncy ball through the platforms and collect golden treasures to get to the next level. This demo offers three levels to play. At the beginning of each level, you get a code that can be used later in order to skip to the level using the Load game feature.

Uwo

Games Flash ActionScript Date: 21/01/2005 :: 0 comments

Get through three exciting desert levels on a motorbike without crashing. But don’t forget to pick up hitchhikers - otherwise you won’t be able to progress. Collect a code after each level to be able to return to it.

Ludo

Games Flash ActionScript Date: 14/10/2004 :: 0 comments

A two-player game based on Ludo where you do not have to roll dice anymore. The goal of both players is to get to the middle of the board. However, there are some evil caterpillars on the way that will not let anybody through.

Lottery

Games Flash ActionScript Date: 12/07/2004 :: 0 comments

Choose 10 out of 100 numbers, press a button and the program generates three random numbers. You win if all the three are found in the set of numbers you crossed.

Pong

Games Flash ActionScript Date: 04/04/2004 :: 0 comments

A simple pong game for 2 players. The top player moves with the mouse while the bottom player uses the arrow keys. Score is shown next to each player.

pyCreeper

The main purpose of pyCreeper is to wrap tens of lines of python code, required to produce graphs that look good for a publication, into functions. It takes away your need to understand various quirks of matplotlib and gives you back ready-to-use and well-documented code.

Novelty detection with robots using the Grow-When-Required Neural Network

The Grow-When-Required Neural Network implementation in simulated robot experiments using the ARGoS robot simulator.

Fast Data Analysis Using C++ and Python

C++ code that processes data and makes it available to Python, significantly improving the execution speed.

Designing Robot Swarms

This project looks at the challenges involved in modeling, understanding and designing of multi-robot systems.

Robustness in Foraging E-puck Swarms Through Recruitment

Swarms of five e-puck robots are used in a semi-virtual environment, facilitated by the VICON positioning system. Recruitment can make swarms more robust to noise in robot global positioning data.