[Tweets]

13/07/2018 11:42am
Artificial Consciousness: Is it possible to give a #robot a soul? [LINK]
12/07/2018 6:36pm
RT @DeepMindAI: Measuring abstract reasoning in neural networks - our latest #ICML2018 paper - takes inspiration from human IQ tests to exp…
10/07/2018 2:15pm
Preferential #foraging leads to a better #swarm performance in dynamic environments, provided that information flow… [LINK]
06/07/2018 10:19am
Personalized “deep learning” equips robots for autism therapy @MIT via @Robohub It's so great that through technolo… [LINK]
05/07/2018 8:27pm
Looking forward to presenting our paper on information flow regulation in preferentially #foraging #robot #swarms a… [LINK]

[Search by tag: Java]

Coding for tomorrow: Why is good code important?

Web applications Objective-C Matlab Java C++ ActionScript Date: 27/01/2017 :: 0 comments

"Why should I care about how my code is written, as long as it works?" I will argue here that well-structured and well-written code not only saves time on a project, it also helps you to invest your time in a way that is meaningful for your future work.

How Coding in Python Might Be Bad For You

Java C++ ActionScript Date: 10/04/2016 :: 33 comments

7 reasons why coding in Python is like writing a really bad essay and getting away with it

Creeper

Multi-agent systems Java Games AI A-Life Date: 18/09/2013 :: 0 comments

Creeper is a Java MVC framework for those who want to create multi-agent simulations (or games) and need something to build on. Creeper takes care of effective updating and rendering. You only need to specify the world objects and how they should look like.

Creeper Version History

Java Date: 18/09/2013 :: 0 comments

Creeper version history with the latest updates on Creeper 2.0

Understanding the Role of Recruitment in Robot Foraging

Multi-agent systems Java AI Date: 16/09/2013 :: 0 comments

The ability of a simulated robotic swarm of individualists and a swarm of bee-like communicators to collect resources from various environments is compared.

Do you really need a supercomputer?

Java C++ Date: 25/06/2013 :: 2 comments

So you've decided to use a supercomputer to run your simulations, like Iridis at Southampton Uni. You can just schedule jobs and run them remotely, without having to run them one by one on your machine. Awesome. Well, not always.

Creeper :: Getting Started

Games AI A-Life Java Multi-agent systems Date: 27/05/2013 :: 0 comments

This tutorial helps you to create your own Java project with Creeper. As an alternative solution, you could simply download Creeper with the Demo project and rewrite class and package names within net.lenkaspace.creeper.demo to suit your own needs.

Controlling Ant-Based Construction

Multi-agent systems Java A-Life Date: 02/04/2013 :: 0 comments

Stigmergy allows insect colonies to collectively build structures that no single individual is fully aware of. Since relatively minimal sensory and reasoning capabilities are required of the agents, such building activity could be utilised by robotic swarms if we could learn how to control the shape of the final structures.

Boid Game-Playing through Randomised Movement

Multi-agent systems Java AI A-Life Date: 22/10/2012 :: 0 comments

The original boid flocking algorithm is extended by adding randomised movement to the flock members. This approach is a light-weight alternative to other ‘follow the leader’ techniques implemented in order to create a ‘game-playing’ behaviour during which a flock changes its movement direction as observed in real birds.

Ultrastable Neuroendocrine Robot Controller

Neural networks Java AI A-Life Date: 15/08/2011 :: 0 comments

Attributes of ultrastability as an adaption mechanism in a hormone-modulated neural robot controller were investigated in a simulation. Action-selection based on hormone-driven utilities of memory items was used to alternate between mineral gathering and recharging.

Adaptive Robot Controller

Neural networks Java AI A-Life Date: 12/05/2011 :: 0 comments

A robot neural controller where obstacle-avoidance and random-walk neurons observe level of their irritation and randomly reconfigure their connections to motors when the irritation reaches a specified threshold is presented and tested.

Neural Networks and the Evolution of Cooperation

Neural networks Java AI A-Life Date: 16/01/2011 :: 0 comments

The paper investigates artificial evolution of cooperation in the Iterated Prisoner's Dilemma using a number of player implementations. Existing strategy encoding and neural network models are compared with action-discriminating neural network created during writing of this paper.

pyCreeper

The main purpose of pyCreeper is to wrap tens of lines of python code, required to produce graphs that look good for a publication, into functions. It takes away your need to understand various quirks of matplotlib and gives you back ready-to-use and well-documented code.

Information Flow Regulation in Preferentially Foraging Swarms

Swarms are tasked with foraging from multiple sources in dynamic environments where source locations change periodically. Preferential foraging leads to a better swarm performance, provided that information flow among robots, that results from recruitment, is regulated

Robustness of Foraging E-puck Swarms

Swarms of five e-puck robots are used in a semi-virtual environment, facilitated by the VICON positioning system. Recruitment can make swarms more robust to noise in robot global positioning data.

Citations count fails to measure the impact of research

Academic career progress is often judged by so-called "h-index", that measures how much your research is being cited. I recently had a detailed look at what exactly the citations, specifically those reported by Google Scholar, amount to. Only a relatively small fraction of the reported citations corresponded to research being applied or reproduced in a meaningful way.

V-REP, Gazebo or ARGoS? A robot simulators comparison

Let’s have a look at three commonly used open-source simulators for robotics: V-REP, Gazebo and ARGoS, to find out which one suits your project the best.