[Tweets]

15/11/2019 6:01am
RT @AandKrobotics: Beyond buzzwords. Our Senior Developer, @l_pitonakova will be talking robots, #AI and #machinelearning and real-world ap…
26/09/2019 7:14am
Day one at #ScirocChallenge: social #robots and humans meet in a shopping mall [LINK]

[Search by tag: Mobile]

Cab My Ride Taxi Service

Objective-C Mobile Applications Date: 31/08/2017 :: 0 comments

CabMyRide is a taxi company that takes on Uber through offering intuitive mobile phone application and individualised, location-based discounts provided by local businesses.

A 2D iPhone Game Framework

Mobile Libraries Games Objective-C Date: 09/01/2010 :: 0 comments

The project reviews some of the existing design patterns and available algorithms used in iPhone games development. The application created is a template project for a 2D iPhone game.

Alien Strike

Mobile Games AI Objective-C Date: 04/11/2009 :: 0 comments

Alien Strike was an addictive copter shooter game sold on iTunes during 2009 and 2010, where you flew a UFO and fought against the futuristic Earth. The movement was controlled by holding a finger on the screen in order to go up, while the default UFO movement was to fall down. Player had the ability to shoot and drop bombs to watch the earthlings explode.

pyCreeper

The main purpose of pyCreeper is to wrap tens of lines of python code, required to produce graphs that look good for a publication, into functions. It takes away your need to understand various quirks of matplotlib and gives you back ready-to-use and well-documented code.

Novelty detection with robots using the Grow-When-Required Neural Network

The Grow-When-Required Neural Network implementation in simulated robot experiments using the ARGoS robot simulator.

Fast Data Analysis Using C++ and Python

C++ code that processes data and makes it available to Python, significantly improving the execution speed.

Designing Robot Swarms

This project looks at the challenges involved in modeling, understanding and designing of multi-robot systems.

Robustness in Foraging E-puck Swarms Through Recruitment

Swarms of five e-puck robots are used in a semi-virtual environment, facilitated by the VICON positioning system. Recruitment can make swarms more robust to noise in robot global positioning data.