17/01/2018 12:50pm
A detailed look at the features and performance of #robotic #simulators, #V-REP, #Gazebo and #ARGoS. Which one do y… [LINK]
12/01/2018 1:19pm
A great summary of robotics and AI ethics by @alan_winfield on @Robohub I find the first EPSRC Principle rather hyp… [LINK]
11/01/2018 1:16pm
RT @alan_winfield: Our new @FrontRoboticsAI paper: Simulation-based Internal Models for Safer Robots [LINK]

[Search by tag: iPhone]

Why Do Big Companies Get Lazy?

Date: 04/11/2012 :: 0 comments
Tags: iPhone :: games

Perhaps unlike many who advocate open-source and free knowledge, I am also pro big corporations. Not because of their often centralised way of operation (which I find somewhat limited), but because people in those corporation must have worked hard to get where they are. Companies like Apple, Microsoft or Blizzard...

A 2D iPhone Game Framework

Date: 09/01/2010 :: 0 comments
Tags: iPhone :: games :: Objective-C

The project reviews some of the existing design patterns and available algorithms used in iPhone games development. The application created is a template project for a 2D iPhone game.

Alien Strike

Date: 04/11/2009 :: 0 comments
Tags: iPhone :: games :: Objective-C

Alien Strike was an addictive copter shooter game sold on iTunes during 2009 and 2010, where you flew a UFO and fought against the futuristic Earth. The movement was controlled by holding a finger on the screen in order to go up, while the default UFO movement was to fall down. Player had the ability to shoot and drop bombs to watch the earthlings explode.

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Robot swarms in action
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