Coding for tomorrow: Why is good code important?
Objective-C
Matlab
Libraries
Java
C++
Applications
ActionScript
Python
Web
Date: 27/01/2017 :: 0 comments
"Why should I care about how my code is written, as long as it works?" I will argue here that well-structured and well-written code not only saves time on a project, it also helps you to invest your time in a way that is meaningful for your future work.
How Coding in Python Might Be Bad For You
Java
C++
ActionScript
Date: 10/04/2016 :: 55 comments
7 reasons why coding in Python is like writing a really bad essay and getting away with it
Creeper
Multi-agent systems
Libraries
Java
Games
AI
Date: 18/09/2013 :: 0 comments
Creeper is a Java MVC framework for those who want to create multi-agent simulations (or games) and need something to build on. Creeper takes care of effective updating and rendering. You only need to specify the world objects and how they should look like.
Creeper Version History
Java
Libraries
Date: 18/09/2013 :: 0 comments
Creeper version history with the latest updates on Creeper 2.0
Understanding the Role of Recruitment in Robot Foraging
Multi-agent systems
Java
AI
Date: 16/09/2013 :: 0 comments
The ability of a simulated robotic swarm of individualists and a swarm of bee-like communicators to collect resources from various environments is compared.
Do you really need a supercomputer?
Java
C++
Date: 25/06/2013 :: 2 comments
So you've decided to use a supercomputer to run your simulations, like Iridis at Southampton Uni. You can just schedule jobs and run them remotely, without having to run them one by one on your machine. Awesome. Well, not always.
Getting Started with Creeper
Tutorials
Multi-agent systems
Libraries
Java
Games
AI
Date: 27/05/2013 :: 0 comments
This tutorial helps you to create your own Java project with Creeper. As an alternative solution, you could simply download Creeper with the Demo project and rewrite class and package names within net.lenkaspace.creeper.demo to suit your own needs.
Controlling Ant-Based Construction
Multi-agent systems
Java
Simulation models
Date: 02/04/2013 :: 0 comments
Stigmergy allows insect colonies to collectively build structures that no single individual is fully aware of. Since relatively minimal sensory and reasoning capabilities are required of the agents, such building activity could be utilised by robotic swarms if we could learn how to control the shape of the final structures.
Boid Game-Playing through Randomised Movement
Multi-agent systems
Java
AI
Simulation models
Date: 22/10/2012 :: 0 comments
The original boid flocking algorithm is extended by adding randomised movement to the flock members. This approach is a light-weight alternative to other ‘follow the leader’ techniques implemented in order to create a ‘game-playing’ behaviour during which a flock changes its movement direction as observed in real birds.
Ultrastable Neuroendocrine Robot Controller
Neural networks
Java
AI
Simulation models
Date: 15/08/2011 :: 0 comments
Attributes of ultrastability as an adaption mechanism in a hormone-modulated neural robot controller were investigated in a simulation. Action-selection based on hormone-driven utilities of memory items was used to alternate between mineral gathering and recharging.
Neural Networks and the Evolution of Cooperation
Neural networks
Java
AI
Simulation models
Date: 16/01/2011 :: 0 comments
The paper investigates artificial evolution of cooperation in the Iterated Prisoner's Dilemma using a number of player implementations. Existing strategy encoding and neural network models are compared with action-discriminating neural network created during writing of this paper.