'Alien Farm'. I have done a lot of improvements and bug fixes and almost ready to move to creating a few campaign missions..." /> 'Alien Farm'. I have done a lot of improvements and bug fixes and almost ready to move to creating a few campaign missions..." /> 'Alien Farm'. I have done a lot of improvements and bug fixes and almost ready to move to creating a few campaign missions..." /> :: Busy working on Alien Farm :: LENKASPACE ::

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[Busy working on Alien Farm]

AI Games C++ Added on 01/05/2012

For the last couple of weeks, I have been working on a strategy game with working name 'Alien Farm'. I have done a lot of improvements and bug fixes and almost ready to move to creating a few campaign missions.

I also want to start creating a web site for the game so that people can read about it and join as testers. I do need another name though to fit the game better, hopefully some inspiration will come along.


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Stardust Colonies

Stardust Colonies is a strategy game in which player-controlled units are aware of and affected by both their own memory and preferences, as well as by their colony's well-being.

Robots and Aliens

After a couple of releases of my NXC UserInteraction library that has already registered some downloads, I am retracting for a while to C++ until I can afford more sensors for my lego robot. I've decided to revisit Alien Farm, a strategy game I created as a part of my BSC thesis.

pyCreeper

The main purpose of pyCreeper is to wrap tens of lines of python code, required to produce graphs that look good for a publication, into functions. It takes away your need to understand various quirks of matplotlib and gives you back ready-to-use and well-documented code.

Designing Robot Swarms

This project looks at the challenges involved in modeling, understanding and designing of multi-robot systems.

Robustness in Foraging E-puck Swarms Through Recruitment

Swarms of five e-puck robots are used in a semi-virtual environment, facilitated by the VICON positioning system. Recruitment can make swarms more robust to noise in robot global positioning data.

Information Flow Regulation in Preferentially Foraging Swarms

Swarms are tasked with foraging from multiple sources in dynamic environments where source locations change periodically. Preferential foraging leads to a better swarm performance, provided that information flow among robots, that results from recruitment, is regulated