[Tweets]

18/10/2021 10:24pm
RT @petitegeek: “If we could understand what information the predictive models were using, we could ask for feedback that improved our whol…
16/10/2021 6:43am
This week ends with a finished design for a prototype electric car website. What do you think? Would you buy the ca… [LINK]
05/10/2021 4:14am
RT @vitotrianni: Two PhD positions in collaboration between @cnr_istc and @SapienzaRoma will open soon. The research focuses on #robotics a…
04/10/2021 9:14am
A new office pet has arrived :) [LINK]
01/10/2021 10:46pm
Just published: A new case study about a website that I made for my research project about robot swarms.… [LINK]

[Jigsaw]

Games Flash ActionScript Date: Jan 2009

Jigsaw Technologies used: ActionScript 2, RESTful Web Services

A jigsaw puzzle that was used in the game Mayan Madness. Once the player correctly assembled the picture, the C++ part of the game got updated.

The pieces are placed randomly throughout the screen each time the game starts. A developer can insert pieces of a different image and assemble it from the Flash development environment. The algorithm takes care of the rest - random positioning and testing of the end game state.

Run Jigsaw
Controls: The mouse


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