[Tweets]

19/09/2020 10:14pm
Proud to announce after a LOT of work, drawing and sound making, demo for my #iOS #arcade style #indiegame Zirthian… [LINK]
15/09/2020 4:18pm
Weapon 4 in my game #Zirthian: Seeker Missile: Destroys the first target in sight - great against strong enemies… [LINK]
12/09/2020 8:42pm
RT @DoctorJosh: Our metamorphosing #robot was featured on Video Friday: thank you @IEEESpectrum! Joint work with Dylan Shah, Josh Powers,…
11/09/2020 5:06am
Weapon 3 in my game #Zirthian: Gamma Ray: Stream of pure power that obliterates everything in your path - great aga… [LINK]

[Slot Machine Psychology Experiment]

Games Flash Data science Applications ActionScript Date: Dec 2012

The slot machine game Technologies used: ActionScript 3, Git

This project was commissioned by the University of Sussex Department of Psychology for the purposes of collecting data for a psychology experiment.

My role
was to develop the application based around the client's UI specifications and to advise the client on data collection and game design.

The player played a standard slot machine game where they started with a pot of tokens and won more tokens when all slot symbols aligned. However, the psychologists could tweak the game parameters via a configuration file to make winning more or less probable based on how many tokens were currently in the pot. This way, the scientists could study how gamblers react to loosing and winning under different circumstances.

Comments

Lenka
[22/08/2020]


You're welcome Dave :)
Dave
[22/08/2020]


This was a very interesting experiment. Thanks!


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